Live Mindmap for my Time mechanic proposal

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Create your own mind maps at MindMeister

Assignment 2 - My choices

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On this assignment we did have to pick two games an propose new mechanics to them.
I chose the following:

  • Super Mario Bros
  • Metal Slug
For SMB I'm planning on using a Time based mechanic and for Metal Slug a Freeze mechanic.
It is going to be very interesting to write, test and design these mechanics.

First assignment - Conclusion

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Lead Designer


I want be a great Lead Designer because I believe that I can make a difference to the field. Being passionate for video games and design is what makes the desire to be a Lead Designer thrive in me.

To be the designer that is responsible for managing a team of designers, the one that make sure the game vision is achieved. That’s what I want to be. Not because of the fancy “leader” title but because I have been studying hard on how to manage people and I found that I am in love with it. It has its difficulties like putting out fires and do what needs to be done to deliver the product. But it also nice to keep the good attitude between everyone.

And I know that there is a huge difference between lead a dictator or a visionary.

The Lead Designer also establish the game’s core and its feature set. He decides on how the game is going to be documented, determine the basic systems and even, depending on the size of the project, can assign those to another designer on the team.

By having the opportunity to work on other fields that I find very interesting in game design as the project goes on. A lead designer can also work as a Level Designer, Content Designer, Game Writer, System Designer, Technical Designer, UI/UX Designer, and Senior Designer.

But the most important thing is that I know what it takes to be a Lead Designer and that I got it.


Recommended Video

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For those like me that are studying to be a Game Designer, please watch this PATV video.

http://www.penny-arcade.com/patv/episode/so-you-want-to-be-a-game-designer

I hope that you enjoy.

First assignment - Overview

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To survive in the video game industry it is essential that all aspects of the creation of a product are completed to a high standard. In order to accomplish this, team work and good communication between the different departments involved in the development of a video game are essential. Understanding how each role within this pipeline can impact upon development is key.
In this brief, you will be tasked to research each aspect of game design, from concept art to programming. Once this is done, you must choose to develop your research further on the area you feel most interested in.


You will write a conclusion of no more than 500 words on your chosen aspect of development  explaining the reason for which it was chosen.

Submission deadline: 18th September

Testing BlogPress

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This is just a test.


- Posted using BlogPress from my iPhone